You're on an alien planet with dangerous creatures, you get out of your vehicle and leave it unattended then act completely shocked and flabbergasted when something happened to it. We lock our doors when we leave, we use public lockers, and parking lots and garages to safely park our vehicles. When people own things, and we leave them unattended, we do so safely. Decided a few weeks ago to have at Subnautica again. It seemed as though they went away whenever I built something. The main problem was the hard to find Cuddle Fish eggs disappeared from the containment. Would you park your car in a bad part of town next to a trailer park that is known for a string of auto thefts and leave your car unlocked? I played Subnautica like it was my religion a while back. It really baffels me how people just jump out of their Vehicles willy nilly and act surprised pikachu face when something happens to it.ĭo you remember what game/genre you are playing? The second I noticed one bump into my Seatruck ages ago I never leave it parked where near an Iceburg or solid structure. It is possible that the Mesmer is the light that Paul was referring to.Well I'm glad I never left my Seatruck unattended in an area swarming with gigantic massive swimming peaceful Leviathans.During the Mesmer's hypnotic effect, in addition to the PDA, one can hear what appears to be the opening notes of White Zombie's Ratfinks, Suicide Tanks And Cannibal Girls that have been slowed down.When the cuttlefish gets close enough, it quickly launches tentacles out to ensnare the prey. The Mesmer's hunting strategy has some resemblance to the Cuttlefish, who use shimmering color patterns to distract their prey.An alternative way to break free is launching the Mesmer with the use of a Propulsion Cannon or a Repulsion Cannon. Both of these options may prove difficult for some players, because the effect of the hypnotism automatically makes the player gradually move closer as well as make the camera drift back to face directly at the creature if it is off center. The player can have a hard time breaking free from the Mesmer when it is using its hypnosis, and can only break free if they swim far enough backwards, or look away. Note that if a Mesmer is killed while using its hypnosis on a creature or the player, its hypnosis will not cease, and will continue until the player runs out of oxygen, gets out of its pull, or is attacked. It will also use this as a hunting strategy to catch small fauna. It can also be seen using this behavior in self-defense against other larger fauna, fauna of the same size, or even against its own kind. However we do thank them for feedback and suggestions. This mod is NOT directly affiliated with Space Cat Creations. If the Mesmer succeeds in attracting the player, it will attack by opening its body and thrusting its spiked tentacles towards the player, removing 35% of their health bar, then fleeing to avoid being struck. The De-Extinction Mod adds 15 (from small to leviathan sized) new creatures to the world based on scrapped or unused Subnautica and Subnautica: Below Zero concept art. " It is your primary directive to swim closer to that beautiful creature. The Mesmer is capable of manipulating the player's mind, causing them to hear the PDA telling them to approach the Mesmer. These stalks surround its true toothless mouth. When attacking, the Mesmer's head opens up, revealing its soft, slimy body, and four pink stalks topped with sharp teeth. Its binocular eyes feature "~" shaped pupils, and yellow sclerae. Behind its head, right above and below, are two smaller blueish fins. Its head is bulky and speckled with white dots, ending with a teal maw. The Mesmer's body is ridged, shimmers purple, and ends in two small teal-coloured flippers in place of a tail, which it uses to paddle itself through the water. The patterns on these panels radiate and ripple when the creature is mesmerising its prey. The Mesmer is a small, colorful fish with three design patterns its four large skin panels are bluish-white, and are capable of emitting a green bioluminescent glow at night, with dark violet stripes, and are surrounded by a thin translucent blue film.
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